And finally, Ganondorf.
Now, I have a serious soft spot for Ocarina of Time. I don’t know how many hours I logged playing the second-hand copy I had on my beat-up second-hand N64, but the gist of it all is that OoT pretty much defines a lot of what I think a Zelda-game should be. So it’s only natural that I kind of associate Ganon with OoT’s depiction of him.
I’ve drawn inspiration from other games in the series as well, but OoT was my starting point: I kept his black-red-brown colour-scheme, but did away with the sorta weird elephant-trunk-legs thing he has going in OoT, and am trying to come up with a cohesive design-scheme that works not only for him, but for the Gerudo tribe as well.
So I tried to get away from the stereotypical heavy armour, and definitely away from the more than faintly racist stereotypical Arab-with-huge-nose thing the Gerudo have going - instead I went through my reference photo library and drew inspiration from Slavic and Ottoman fashion, in the cut of his coat and the patterns on his clothes, while still giving hints in his costuming of desert nomad - seen mainly in the sandal-like shoes.
Drawing again on OoT, Ganondorf’s sword is reminiscent of the Twinrova. Reblog this on TumblrMedium:
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